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few question about quaternion slerp

hi everyone. i have a coroutine that looks like this private IEnumerator StartRotation( Quaternion curPos, Quaternion targetPos, float t ) { float counter = 0; while ( counter < t) { counter += Time.deltaTime; transform.rotation = Quaternion.Slerp(curPos,targetPos,counter); yield return null; } } well, it's working, but i need two more things and i can't figure out hot to do it... - i want to be able to pingpong gameobject between this two rotation - maybe is a noob question but if i want that slerp complete the rotation in 1 second, ho i should set it? i'm confused.. someone can help me please? thank's you in advance

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