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Rotation by Quaternion Slerp problems

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Im still facing issues with Rotation by either quaternion.Slerp or lerp. I do something wrong, but i cannot see it. In this example, i just want to simply rotate the cover of a chest on the x axis by -45° The code looks like this: using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestRot : MonoBehaviour { [SerializeField] GameObject chestCover; private void Update() { if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { StartCoroutine(OpenLootWindow()); } } private IEnumerator OpenLootWindow() { Quaternion startRot = chestCover.transform.rotation; Quaternion endRot = Quaternion.Euler(-45, 0, 0); float t = 0f; while (t <= 1f) { chestCover.transform.rotation = Quaternion.Slerp(startRot, endRot, t); t += Time.deltaTime * 0.8f; yield return null; } chestCover.transform.rotation = endRot; } } The start rotation values are 0,0,0. So he just need to go -45 in the x axis, but the result looks like this: ![alt text][1] [1]: /storage/temp/153111-chestcovertransform.jpg So can someone explain, what have i done wrong here? Why he is also changing, y and z axis? Thanks in advance

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