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Need enemy mesh to rotate smoothly while moving along terrain

First post, and I have been teaching myself over the last month, so bear with me. ---------- I have a great enemy patrol script made up, and constructed a low poly terrain to test it on angled and sloped terrains. Everything is working perfectly, however, I cannot figure out for the life of me how to get the rotation the enemy makes when switching angles along the terrain to be smooth. ---------- This is currently what I am trying with no luck. I have used Slerp before with success, but no dice here. The enemy acts as if the script is doing nothing, ie, stays upright when going down a slope. ---------- RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, whatIsGround)){ Quaternion terrainAngle = Quaternion.LookRotation(Vector3.Cross(transform.right, hit.normal)); transform.rotation = Quaternion.Slerp(transform.rotation, terrainAngle, Time.deltaTime * 2f); } ---------- If I simply make the transform.rotation = terrainAngle, the enemy angles properly along the terrain, but its transistions are abrupt and not smooth. What am I missing here?

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