I'm trying to get an AI character to follow me around and I'm having some trouble getting him to face the object he is chasing. Here's my code.
IEnumerator UpdatePath()
{
float refreshRate = .25f;
while (target != null)
{
hasTarget = true;
Vector3 targetPosition = new Vector3(target.position.x, 0, target.position.z);
pathfinder.SetDestination(targetPosition);
Quaternion rotation = Quaternion.LookRotation(target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.time * turnSpeed);
yield return new WaitForSeconds(refreshRate);
}
}
Right now it's very janky. Every time the cycle repeats he snaps to face me instead of getting a smooth turn. is this somethin I should use Update for? or is there a better way.
What do I need to do?
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