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Range of Detection?

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Hey guys, I'm very new to Unity so I don't know what I would use to do this, but I would like to have an enemy rotate towards a player if it is within a certain radius. I've already managed to use some code but it doesn't give me the range effect that I want. Any help? Here's the code I currently have. private GameObject target; private Vector3 targetPoint; private Quaternion targetRotation; void Start () { rigidbody.velocity = transform.up * speed; target = GameObject.FindWithTag("Player"); } void Update() { targetPoint = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z) - transform.position; targetRotation = Quaternion.LookRotation (-targetPoint, Vector3.right); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2.0f); }` Any and all help is appreciated. I'm coding in C# but JavaScript answers are helpful as well.

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