Stage selection problem
Hi everyone! Here's my problem now. I am writing a script for a game. Now I'm at doing the part where there'a stage selection on choosing which part of the game you would like to go. The stage...
View ArticleQuaternion Slerp 180 Away from target
I am working on a space flight simulator, at this point i'm trying to get an autopilot running to approach and stop at a defined distance to the target object. I don't want the possibility to simply...
View ArticleLoop Logic - Update() and Quarternion.Slerp
Hopefully it's obvious what the problem is in the code. Can't quite figure out how to get around it. The object rotates how I want but only a incrementally because the loop then waits for...
View ArticleNo more collision while Quaternion.Slerp
Hi, I got this object with rigidbody (no gravity) and a capsule collider matched to the objects dimensions (no trigger). The following script is attached to it: This is in the Update() function counter...
View ArticleHow do you check if Quaternion.Slerp has finished
This is my first question here. I'm a beginner programmer, just been thrown into it at work. Im actually just a 3D modeller, but anyway. I've got a situation where I have set up a camera with a look at...
View Articlequaternion and interpolation: no reaction?
Hi, I would like to rotate a cube towards a cylinder, but Quaternion.Slerp does not work, the cube does not rotate at all. Would you know why? The following code is attached to another object (not...
View Articlehow to turn the moving object using arrow keys?
Hi , I created simple practice game of moving player. I finished that part. Next, I just want to move the player based on keyboard arrow keys. i.e: <- = To turn left side and move -> = To turn...
View ArticleQuaternion.Slerp timescale behavior
I've got a coroutine that I'm calling to rotate and object so that it faces another direction using Quaternion.Slerp. It doesn't seem to be rotating correctly however: public IEnumerator...
View ArticleCant get Quaternion.Slerp to work.
My script is almost 200 lines long, so I'll just post the rotation function. Essentially what happens is that after the ship has moved a few units, it'll stop rotating properly and basically get locked...
View ArticleVector3.Slerp bumping problem
Hello, I made a script to add a more realistic movement on my flashlight. it works well, but it's not smooth enough. Here's a video I uploaded to show you the problem. [video][1] Notice how the...
View ArticleRange of Detection?
Hey guys, I'm very new to Unity so I don't know what I would use to do this, but I would like to have an enemy rotate towards a player if it is within a certain radius. I've already managed to use some...
View ArticleUsing Quaternion.Slerp() to rotate an NPC.
I'm having some issues with Quaternion.Slerp. I'm trying to simply rotate the NPC to where there player is standing when they are being talked to. Here's what I have for my starting dialogue function....
View ArticleHow do I make an object face forward while it is orbiting another object?
I have a simple enemy in my game which orbits the player if it comes within a certain distance of them, the enemy orbits correctly and everything else carries on correctly. But I cannot figure out how...
View ArticleHow to make quaternion.slerp stop snapping
So I have this code to rotate a ship so it faces the player in a 2D game (all in Z plane): Quaternion desiredQuaternion = Quaternion.LookRotation(-desiredVector, -Vector3.forward);...
View ArticleQuaternion.Slerp still rotating object instantly (rather than over a number...
Hi - I'm struggling to get my camera to return to 0,0,0 over a number of seconds, as at the moment it transforms instantly. Does anyone know what bit I'm doing wrong? var mouseIcon : GameObject; var...
View ArticleRotating gameObject to aim at target using Quaternion
![alt text][1] As shown in the above image, I have a Scene where a player and an enemy face each other with a goal to hurt one another using the gun. Here's what actually happens in the scene: Player...
View ArticleQuaternion.Slerp rotating immediately not over time
I am trying to create a camera system akin to the DSi/3DS version of Persona or Demon Gaze for the PS Vita. The problem is when I rotate the camera, it snaps to the end rotation immediately rather than...
View ArticleProblem with gameObjects rotation when reaching target
Hi, I'm having a problem with getting my game character to rotate towards its target. Whenever it detects its target it always rotates to the same angle instead of rotating to face the target no matter...
View Articlewhy does the quaternion slerp occur instantly?
void OnTriggerEnter (Collider other) { if (other.tag == "swordrange") { rb.angularVelocity = new Vector3 (0f, 0f, 0f); while (Quaternion.Angle(transform.rotation,qt)>.1f) { transform.rotation =...
View ArticleRotation with respect to world instead of the object itself using Quaternion...
> this.transform.rotation = Quaternion.Lerp(this.transform.rotation, Quaternion.Euler(xtimesHit*90,ytimesHit*90,ztimesHit*90), Time.deltaTime*speed); The above code is rotating my object w.r.t...
View Article